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Toy and Game Retailing: ABS business counts

ANZSIC class 4243, in the Retail Trade division.

Actively trading businesses in Toy and Game Retailing (ANZSIC class 4243) across Australia, June 2025
1,715 businessesAustralian Bureau of Statistics, Counts of Australian Businesses, data cube 2, June 2025.
Actively trading non-employing businesses in Toy and Game Retailing (ANZSIC class 4243) across Australia, June 2025
1,022 businessesAustralian Bureau of Statistics, Counts of Australian Businesses, data cube 2, June 2025.
ABS business entries in Toy and Game Retailing (ANZSIC class 4243) across Australia: counted at June 2025 but not June 2024
310 businessesAustralian Bureau of Statistics, Counts of Australian Businesses, data cube 2, 2024-25.
ABS business exits in Toy and Game Retailing (ANZSIC class 4243) across Australia: counted at June 2024 but not June 2025
321 businessesAustralian Bureau of Statistics, Counts of Australian Businesses, data cube 2, 2024-25.

About these figures

  • These ABS figures count actively trading businesses, not workers, sites or venues, each in its main state or territory.
  • Entries and exits compare two 30 June counts. They are not counts of openings and closures.
  • The ABS adjusts its counts slightly to protect confidentiality, so a small number or a zero is approximate, not proof that no such business exists.

Summary of the ABS class definition

In this class, the ABS counts businesses mainly engaged in retailing toys or games (except computer games).

Examples the ABS lists:

  • Doll retailing
  • Game retailing
  • Toy retailing

The ABS counts businesses mainly engaged in this related work in other classes:

  • retailing computer games are included in Class 4242 Entertainment Media Retailing

The ABS page for class 4243 gives the full definition and what the class leaves out.

By employment size

Toy and Game Retailing businesses across Australia by employment size
BusinessesCount
All businesses1,715 businesses
Non-employing1,022 businesses
1 to 4 employees502 businesses
5 to 19 employees163 businesses
20 to 199 employees25 businesses
200 or more employees3 businesses

Australian Bureau of Statistics, Counts of Australian Businesses, data cube 2, June 2025. Checked 15 Oct 2026.

By turnover

Toy and Game Retailing businesses across Australia by turnover
BusinessesCount
Zero to less than $50k437 businesses
$50k to less than $200k517 businesses
$200k to less than $2m633 businesses
$2m to less than $5m84 businesses
$5m to less than $10m23 businesses
$10m or more21 businesses

Australian Bureau of Statistics, Counts of Australian Businesses, data cube 3, June 2025. Checked 16 Oct 2026.

Entries and exits, 2024-25

Toy and Game Retailing businesses across Australia over 2024-25
BusinessesCount
At the start of the year1,726 businesses
ABS business entries310 businesses
ABS business exits321 businesses
At the end of the year1,715 businesses

Australian Bureau of Statistics, Counts of Australian Businesses, data cube 2, 2024-25. Checked 15 Oct 2026.

By main state or territory

Toy and Game Retailing businesses by main state or territory
BusinessesCount
New South Wales551 businesses
Victoria530 businesses
Queensland313 businesses
Western Australia148 businesses
South Australia103 businesses
Tasmania33 businesses
Australian Capital Territory31 businesses
Northern Territory3 businesses
Other Territories or Currently Unknown3 businesses

Australian Bureau of Statistics, Counts of Australian Businesses, data cube 2, June 2025. Checked 15 Oct 2026.

Sources

  1. Counts of Australian Businesses, data cube 2: Businesses by main state by industry class by employment size ranges (8165DC02.xlsx). Source: Australian Bureau of Statistics, Counts of Australian Businesses, including Entries and Exits, June 2021 to June 2025, licensed under CC BY 4.0 (CC BY 4.0). Released 16 December 2025, checked 15 October 2026.

  2. Counts of Australian Businesses, data cube 3: Businesses by main state by industry class by turnover size ranges (8165DC03.xlsx). Source: Australian Bureau of Statistics, Counts of Australian Businesses, including Entries and Exits, June 2021 to June 2025, licensed under CC BY 4.0 (CC BY 4.0). Released 16 December 2025, checked 16 October 2026.

  3. Correspondence, GCCSA 2021 to GCCSA 2026 (CG_GCCSA_2021_GCCSA_2026.csv). Source: Australian Bureau of Statistics, Australian Statistical Geography Standard (ASGS) Edition 4, licensed under CC BY 4.0 (CC BY 4.0). Released 22 July 2026, checked 15 October 2026.

  4. Greater Capital City Statistical Areas digital boundary file, 2026 (GCCSA_2026_AUST_SHP_GDA2020.zip). Based on Australian Bureau of Statistics data, Australian Statistical Geography Standard (ASGS) Edition 4, licensed under CC BY 4.0 (CC BY 4.0). Released 22 July 2026, checked 15 October 2026.

  5. Australian and New Zealand Standard Industrial Classification (ANZSIC), 2006 (Revision 2.0): the detailed classification. Based on Australian Bureau of Statistics data, Australian and New Zealand Standard Industrial Classification (ANZSIC), 2006 (Revision 2.0), licensed under CC BY 4.0 (CC BY 4.0). Released 26 June 2013, checked 16 October 2026.

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